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Esports

Trade: StarCraft II: Classic vs GgMaChine (BO3) - RSL Revival Group A

Opened · Settles

Resolution criteria on PolyGram: This market refers to the StarCraft II match between Classic and GgMaChine in the RSL Revival Group A, initially scheduled for May 2 at 6:00AM ET. This market will resolve to "Classic" if Classic win the match against GgMaChine. This market will resolve to "GgMaChine" if GgMaChine win the match against Classic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

PolyGram is an on-chain prediction market where you trade YES or NO outcome shares with real USDC on Polygon. For this market, buy YES if you believe the event will happen, or NO if you think it won't. Your maximum loss is your stake — winning shares pay $1.00 each at resolution. Unlike sportsbooks, there is no house edge: prices are set by supply and demand from other traders and reflect the crowd's real-time probability.

Liquidity
Total Volume
$442
24h Volume
Open Interest
$405
Trade this market on PolyGram →

Market outcomes

O/U 2.5 Games 0% YES100% NO
Map 2 Winner 100% YES0% NO
Match Winner 100% YES0% NO
Map 1 Winner 100% YES0% NO
Map Handicap: Classic (-1.5) vs GgMaChine (+1.5) 100% YES0% NO

Market context

Classic and GgMaChine will compete in a best-of-three StarCraft II match within the RSL Revival Group A tournament, scheduled for 2 May 2026 at 06:00 ET. The RSL Revival series represents a revival of the Russian StarCraft League, bringing together regional competitors in a structured group-stage format. The current 0% implied probability on the order book reflects minimal trading activity or consensus difficulty in pricing this matchup at present, suggesting either low liquidity or genuine uncertainty about match execution.

Historical precedent for regional StarCraft II tournaments shows substantial volatility in fixture completion rates, particularly for revival leagues attempting to re-establish dormant competitive ecosystems. Comparable RSL iterations and similar regional tournaments have experienced scheduling delays, player availability issues, and occasional cancellations without advance notice. These factors typically compress probability estimates toward the 50-50 resolution threshold when liquidity remains thin, as traders price in execution risk rather than pure competitive outcome.

Traders should monitor official RSL communications and both players' recent activity status through May. Key catalysts include confirmation of bracket finalisation, player roster announcements, and any statements regarding broadcast arrangements. The seven-day grace period before forced 50-50 resolution creates a specific window where match postponement becomes material to pricing. Current zero probability on Polymarket's order book likely reflects absence of meaningful bids rather than strong conviction, leaving substantial room for repricing once trading activity materialises closer to the scheduled date.

Wikipedia Context

  • StarCraft II
    StarCraft II

    StarCraft II is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful StarCraft, released in 1998, it is set in a militaristic far future. The narrative centers on a galactic struggle for dominance among various races.

  • StarCraft II: Wings of Liberty
    StarCraft II: Wings of Liberty

    StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the original installment of StarCraft II which was

  • StarCraft II: Legacy of the Void
    StarCraft II: Legacy of the Void

    StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third and final part of the StarCraft II trilogy developed by Blizzard Entertainment. The game was released on November 10, 2015.

  • StarCraft II: Heart of the Swarm
    StarCraft II: Heart of the Swarm

    StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void. The game was released on March 12, 2013.

Resolution source

This market settles from the official outcome published at https://www.twitch.tv/tastelesstv. A proposer submits the final result to the UMA optimistic oracle on Polygon; the two-hour dispute window closes and payouts clear in USDC.

How to trade this market step by step

The mechanics for trading "StarCraft II: Classic vs GgMaChine (BO3) - RSL Revival Group A" are the same as any other PolyGram event contract. Each YES share resolves to $1 if the event happens, or $0 if it doesn't. The current price between 0¢ and 100¢ is the market's probability estimate, set live by the order book.

  1. Sign in on polygram.ink with your email — no full KYC under $1,500 lifetime trading volume.
  2. Deposit USDC on Polygon (lowest fees, ~$0.01 per transaction) or Ethereum. Funds credit after 12 confirmations.
  3. Pick a side. Buy YES if you believe the event will happen; buy NO if you think it won't. The current YES price reflects the market's collective probability.
  4. Size your position. If you stake 100 USDC at 50% YES, you'll receive shares that pay $200 if YES resolves true — a 100% gross return. If NO resolves, your shares are worth $0.
  5. Set risk controls (optional). Stop-loss, take-profit, and limit-order types all supported. Use the trade ticket's slippage box to cap your maximum entry price.
  6. Wait for resolution. When the event resolves on-chain via the UMA optimistic oracle, the winning side settles to 100¢ automatically and USDC hits your balance within seconds. Withdrawable to any wallet you control.

How active is this market?

$442 in lifetime turnover and $0 of resting liquidity puts this market in the below the median by volume for esports contracts on PolyGram. Order-book depth is thin — large orders may need to be split across the book or executed as limit orders.

The market has been open for under a month — fresh enough that information asymmetry remains a real factor.

Higher-volume markets tend to have tighter spreads and faster price discovery — meaning the displayed YES/NO percentages are more likely to reflect the true crowd-implied probability rather than a single trader's directional view.

Key terms

YES / NO share
A binary outcome token that pays $1.00 if the underlying claim resolves true (YES) or false (NO), and $0 otherwise. The market price between 0¢ and 100¢ is the implied probability.
CLOB
Central limit order book. The matching engine that pairs YES buyers with NO buyers (effectively the same trade). Polymarket's CLOB on Polygon executes trades on-chain via the conditional-tokens framework.
Liquidity
USDC capital sitting in resting limit orders inside the order book. Deeper liquidity means smaller slippage on large trades and a tighter bid-ask spread.
UMA optimistic oracle
The on-chain dispute system that settles each Polymarket market. A proposer submits the outcome, a two-hour challenge window opens, and unchallenged proposals finalise the resolution.
Slippage
The difference between the displayed mid-price and your fill price. Affects market orders most; limit orders avoid slippage but may take time to fill.
Conditional token
ERC-1155 outcome share issued by Gnosis Conditional Tokens on Polygon. The token type that resolves to $1.00 or $0.00 at settlement.

See the full prediction-market glossary →

Frequently asked questions

How does this market resolve?

Resolution is sourced from https://www.twitch.tv/tastelesstv. Settlement is executed by the UMA optimistic oracle on Polygon, with a 2-hour dispute window before payouts clear.

When does this market close?

This prediction market is scheduled to close on 2 May 2026. After the resolving event occurs, settlement typically clears within 24 hours once the UMA optimistic oracle confirms the outcome. All payouts are in USDC on the Polygon network.

How can I trade on "StarCraft II: Classic vs GgMaChine (BO3) - RSL Revival Group A"?

To trade on this prediction market, create a free PolyGram account at polygram.ink, deposit USDC via Polygon, and place a YES or NO order on the outcome you believe in. You can learn more on our how-it-works page. Your maximum loss is limited to your stake — there is no leverage or margin.

What happens when the market resolves?

When the outcome is determined, winning YES shares pay out $1.00 each in USDC, while losing shares pay $0. Settlement is handled by the UMA optimistic oracle on Polygon — a proposer submits the result, a two-hour dispute window opens, and if uncontested, payouts are distributed automatically. You can withdraw your winnings to any Polygon wallet.

Risk and regulatory note

Prediction-market positions can lose 100% of staked capital. Outcomes are uncertain by definition — historical accuracy of crowd-implied probabilities is high in aggregate but not for any single market. PolyGram does not provide investment advice. Trade only with capital you can afford to lose.

Regulatory status varies by jurisdiction. Germany, the United States, and most EU countries treat Polymarket-style event contracts under one of three frameworks: financial derivative, gambling product, or unregulated novel asset. Consult local counsel before trading.

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