Resolution criteria on PolyGram: The Esports World Cup 2026 Korea Qualifier is scheduled to take place from May 4 to May 26, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the Korea Qualifier. If the listed team officially qualifies as one of the teams advancing from the Korea Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules.
PolyGram is an on-chain prediction market where you trade YES or NO outcome shares with real USDC on Polygon. For this market, buy YES if you believe the event will happen, or NO if you think it won't. Your maximum loss is your stake — winning shares pay $1.00 each at resolution. Unlike sportsbooks, there is no house edge: prices are set by supply and demand from other traders and reflect the crowd's real-time probability.
Market outcomes
| DRX | 40% YES | 60% NO |
| SOOPers | 4% YES | 96% NO |
| Hanwha Life Esports | 80% YES | 21% NO |
| BRION | 3% YES | 97% NO |
| T1 | 71% YES | 30% NO |
| KT Rolster | 17% YES | 83% NO |
| Nongshim RedForce | 44% YES | 56% NO |
| FEARX | 12% YES | 88% NO |
The Esports World Cup 2026 Korea Qualifier runs from 4 to 26 May 2026, determining which teams advance from the Korean region to the main EWC event. The qualifier format mirrors previous regional selection tournaments, where top-performing squads across multiple titles secure spots at the global championship. Current order book pricing reflects a 40% implied probability for qualification, suggesting moderate confidence in the listed team's prospects relative to the competitive field expected to compete in the Korean region.
Historical EWC qualifiers have typically seen 3–5 teams advance from major regional zones, with Korea representing one of the strongest esports markets globally. Previous iterations showed qualification rates varying significantly based on game-specific meta shifts and roster stability in the months preceding the event. Teams with established infrastructure and consistent LAN performance historically outperform newer rosters, though Korean esports organisations have demonstrated capacity to adapt rapidly to competitive shifts.
Key catalysts include official team roster announcements (typically 8–12 weeks before the qualifier), the final game title selection and ruleset confirmation from the Esports World Cup Foundation, and any schedule adjustments affecting preparation time. Traders should monitor Korean esports news outlets and official EWC communications for bracket seeding details and format changes. Roster moves and sponsorship announcements in the region often signal competitive intent. The settlement window closes 26 May 2026, coinciding with the qualifier's conclusion, leaving minimal ambiguity around final qualification status.
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This market settles from the official outcome published at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/Korea. A proposer submits the final result to the UMA optimistic oracle on Polygon; the two-hour dispute window closes and payouts clear in USDC.
The mechanics for trading "EWC 2026: Korea Qualifiers" are the same as any other PolyGram sporting event contract. Each YES share resolves to $1 if the event happens, or $0 if it doesn't. The current price between 0¢ and 100¢ is the market's probability estimate, set live by the order book.
$6K in lifetime turnover and $3K of resting liquidity puts this market in the below the median by volume for sports contracts on PolyGram. Order-book depth is thin — large orders may need to be split across the book or executed as limit orders.
Last 24 hours alone saw $94 in turnover, consistent with the market's lifetime daily-average pace.
The market has been open for around a month — fresh enough that information asymmetry remains a real factor.
Higher-volume markets tend to have tighter spreads and faster price discovery — meaning the displayed YES/NO percentages are more likely to reflect the true crowd-implied probability rather than a single trader's directional view.
Resolution is sourced from https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/Korea. Settlement is executed by the UMA optimistic oracle on Polygon, with a 2-hour dispute window before payouts clear.
This prediction market is scheduled to close on 26 May 2026. After the resolving event occurs, settlement typically clears within 24 hours once the UMA optimistic oracle confirms the outcome. All payouts are in USDC on the Polygon network.
To trade on this prediction market, create a free PolyGram account at polygram.ink, deposit USDC via Polygon, and place a YES or NO order on the outcome you believe in. You can learn more on our how-it-works page. Your maximum loss is limited to your stake — there is no leverage or margin.
When the outcome is determined, winning YES shares pay out $1.00 each in USDC, while losing shares pay $0. Settlement is handled by the UMA optimistic oracle on Polygon — a proposer submits the result, a two-hour dispute window opens, and if uncontested, payouts are distributed automatically. You can withdraw your winnings to any Polygon wallet.
Prediction-market positions can lose 100% of staked capital. Outcomes are uncertain by definition — historical accuracy of crowd-implied probabilities is high in aggregate but not for any single market. PolyGram does not provide investment advice. Trade only with capital you can afford to lose.
Regulatory status varies by jurisdiction. Germany, the United States, and most EU countries treat Polymarket-style event contracts under one of three frameworks: financial derivative, gambling product, or unregulated novel asset. Consult local counsel before trading.
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