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Esports

Trade: Rocket League: Gentle Mates vs FURIA Esports (BO5) - RLCS World Championship Group D

Opened · Settles

Resolution criteria on PolyGram: This market refers to the Rocket League match between Gentle Mates and FURIA Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

PolyGram is an on-chain prediction market where you trade YES or NO outcome shares with real USDC on Polygon. For this market, buy YES if you believe the event will happen, or NO if you think it won't. Your maximum loss is your stake — winning shares pay $1.00 each at resolution. Unlike sportsbooks, there is no house edge: prices are set by supply and demand from other traders and reflect the crowd's real-time probability.

Liquidity
$1K
Total Volume
$12
24h Volume
$12
Open Interest
$12
Trade this market on PolyGram →

Market outcomes

Match Winner 78% YES23% NO
Game 1 Winner 75% YES25% NO
Game 2 Winner 75% YES25% NO
Game 3 Winner 75% YES25% NO
Game 4 Winner 65% YES36% NO
O/U 3.5 Games 50% YES50% NO
O/U 4.5 Games 50% YES50% NO
Game Handicap: M8 (-1.5) vs FURIA Esports (+1.5) 49% YES51% NO

Market context

Gentle Mates and FURIA Esports will contest a best-of-five match in RLCS World Championship Group D on 20 May at 10:00 ET. The current order book on Polymarket prices Gentle Mates at 78% implied probability, reflecting market consensus that the Brazilian outfit faces a significant disadvantage in this fixture. Settlement occurs at 20:00 ET on match day, with provisions for 50-50 resolution should the match be cancelled, end in a tie, or extend beyond seven days without completion.

FURIA Esports has established itself as a top-tier competitive force in Rocket League, consistently ranking amongst the world's elite teams at international tournaments. Gentle Mates, by contrast, operates at a lower competitive tier, which contextualises the substantial probability gap. Historical matchups between teams of disparate ranking typically see the favoured side win 70–85% of the time in best-of-five formats, where consistency and mechanical skill compound advantages across multiple games. The 78% pricing aligns with this empirical range.

Traders should monitor official RLCS scheduling confirmations and any roster changes announced before match day. Recent tournament results from both teams—particularly FURIA's performance in preceding World Championship matches—will signal whether the current probability adequately reflects form. Connection stability and technical issues have occasionally affected Rocket League broadcasts; any delays approaching the seven-day threshold would trigger the tie-resolution clause. Team announcements regarding player availability should be tracked through official RLCS channels and team social media.

Wikipedia Context

  • Rocket League
    Rocket League

    Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game

  • Rocket League Championship Series

    The Rocket League Championship Series (RLCS) is an annual Rocket League esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer. It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championshi

  • Rocket League Sideswipe
    Rocket League Sideswipe

    Rocket League Sideswipe is a free-to-play mobile vehicular soccer video game published by Psyonix. It serves as a spin-off of Rocket League, but with 2D computer graphics. An alpha version of the game was released in Oceania in March 2021 before the game was given a worldwide release in late November of the same year. It offers fast-paced gameplay similar to

  • Music of Rocket League
    Music of Rocket League

    The music of Rocket League, a vehicular football video game developed and published by Psyonix, is a compilation of electronic dance music (EDM) produced and curated by Psyonix audio director Mike Ault. It currently features music from 45 different artists, and has spawned a discography of four albums and four extended plays. The original soundtrack was prod

Resolution source

This market settles from the official outcome published at https://www.twitch.tv/rocketleague. A proposer submits the final result to the UMA optimistic oracle on Polygon; the two-hour dispute window closes and payouts clear in USDC.

How to trade this market step by step

The mechanics for trading "Rocket League: Gentle Mates vs FURIA Esports (BO5) - RLCS World Championship Group D" are the same as any other PolyGram event contract. Each YES share resolves to $1 if the event happens, or $0 if it doesn't. The current price between 0¢ and 100¢ is the market's probability estimate, set live by the order book.

  1. Sign in on polygram.ink with your email — no full KYC under $1,500 lifetime trading volume.
  2. Deposit USDC on Polygon (lowest fees, ~$0.01 per transaction) or Ethereum. Funds credit after 12 confirmations.
  3. Pick a side. Buy YES if you believe the event will happen; buy NO if you think it won't. The current YES price reflects the market's collective probability.
  4. Size your position. If you stake 100 USDC at 50% YES, you'll receive shares that pay $200 if YES resolves true — a 100% gross return. If NO resolves, your shares are worth $0.
  5. Set risk controls (optional). Stop-loss, take-profit, and limit-order types all supported. Use the trade ticket's slippage box to cap your maximum entry price.
  6. Wait for resolution. When the event resolves on-chain via the UMA optimistic oracle, the winning side settles to 100¢ automatically and USDC hits your balance within seconds. Withdrawable to any wallet you control.

How active is this market?

$12 in lifetime turnover and $1K of resting liquidity puts this market in the below the median by volume for esports contracts on PolyGram. Order-book depth is thin — large orders may need to be split across the book or executed as limit orders.

Last 24 hours alone saw $12 in turnover, well above the lifetime daily-average for this market — a clear sign of news catalysing trader activity right now.

The market has been open for under a month — fresh enough that information asymmetry remains a real factor.

Higher-volume markets tend to have tighter spreads and faster price discovery — meaning the displayed YES/NO percentages are more likely to reflect the true crowd-implied probability rather than a single trader's directional view.

Key terms

YES / NO share
A binary outcome token that pays $1.00 if the underlying claim resolves true (YES) or false (NO), and $0 otherwise. The market price between 0¢ and 100¢ is the implied probability.
CLOB
Central limit order book. The matching engine that pairs YES buyers with NO buyers (effectively the same trade). Polymarket's CLOB on Polygon executes trades on-chain via the conditional-tokens framework.
Liquidity
USDC capital sitting in resting limit orders inside the order book. Deeper liquidity means smaller slippage on large trades and a tighter bid-ask spread.
UMA optimistic oracle
The on-chain dispute system that settles each Polymarket market. A proposer submits the outcome, a two-hour challenge window opens, and unchallenged proposals finalise the resolution.
Slippage
The difference between the displayed mid-price and your fill price. Affects market orders most; limit orders avoid slippage but may take time to fill.
Conditional token
ERC-1155 outcome share issued by Gnosis Conditional Tokens on Polygon. The token type that resolves to $1.00 or $0.00 at settlement.

See the full prediction-market glossary →

Frequently asked questions

How does this market resolve?

Resolution is sourced from https://www.twitch.tv/rocketleague. Settlement is executed by the UMA optimistic oracle on Polygon, with a 2-hour dispute window before payouts clear.

When does this market close?

This prediction market is scheduled to close on 20 May 2026. After the resolving event occurs, settlement typically clears within 24 hours once the UMA optimistic oracle confirms the outcome. All payouts are in USDC on the Polygon network.

How can I trade on "Rocket League: Gentle Mates vs FURIA Esports (BO5) - RLCS World Championship Group D"?

To trade on this prediction market, create a free PolyGram account at polygram.ink, deposit USDC via Polygon, and place a YES or NO order on the outcome you believe in. You can learn more on our how-it-works page. Your maximum loss is limited to your stake — there is no leverage or margin.

What happens when the market resolves?

When the outcome is determined, winning YES shares pay out $1.00 each in USDC, while losing shares pay $0. Settlement is handled by the UMA optimistic oracle on Polygon — a proposer submits the result, a two-hour dispute window opens, and if uncontested, payouts are distributed automatically. You can withdraw your winnings to any Polygon wallet.

Risk and regulatory note

Prediction-market positions can lose 100% of staked capital. Outcomes are uncertain by definition — historical accuracy of crowd-implied probabilities is high in aggregate but not for any single market. PolyGram does not provide investment advice. Trade only with capital you can afford to lose.

Regulatory status varies by jurisdiction. Germany, the United States, and most EU countries treat Polymarket-style event contracts under one of three frameworks: financial derivative, gambling product, or unregulated novel asset. Consult local counsel before trading.

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