Resolution criteria on PolyGram: This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
PolyGram is an on-chain prediction market where you trade YES or NO outcome shares with real USDC on Polygon. For this market, buy YES if you believe the event will happen, or NO if you think it won't. Your maximum loss is your stake — winning shares pay $1.00 each at resolution. Unlike sportsbooks, there is no house edge: prices are set by supply and demand from other traders and reflect the crowd's real-time probability.
Market outcomes
| Match Winner | 71% YES | 29% NO |
| Game 1 Winner | 68% YES | 32% NO |
| Game 2 Winner | 68% YES | 32% NO |
| Game 3 Winner | 68% YES | 32% NO |
| Game 4 Winner | 65% YES | 35% NO |
| O/U 3.5 Games | 50% YES | 50% NO |
| O/U 4.5 Games | 50% YES | 50% NO |
| Game Handicap: SSG (-1.5) vs R8 Esports (+1.5) | 49% YES | 51% NO |
Spacestation Gaming face R8 Esports in a best-of-five match during the RLCS World Championship Group D stage on 20 May 2026. The fixture is scheduled for 10:00 AM ET, with settlement occurring at 20:00 ET the same day. Polymarket's order book currently reflects a 72% implied probability for Spacestation Gaming, suggesting the market views them as clear favourites in this matchup.
Spacestation Gaming have established themselves as a consistent North American contender in recent RLCS seasons, regularly competing at world championships and maintaining competitive rosters. R8 Esports, by contrast, represents a less established programme in the global competitive landscape. Historical RLCS data shows that established North American organisations typically convert their seeding advantage into match victories at approximately 70–75% rates when facing less prominent international opposition, which aligns closely with the current probability assessment on the order book.
Traders should monitor roster confirmations and any last-minute substitutions announced before the 10:00 AM ET start time, as player availability directly impacts match outcomes. Schedule adherence is critical given the 7-day cancellation clause; any delays beyond that threshold would trigger a 50-50 resolution. Recent RLCS broadcasts have occasionally experienced technical delays, though matches typically proceed as scheduled. Team performance data from qualifying rounds and any pre-tournament scrimmages released in the days preceding 20 May would provide material information for reassessing the current probability.
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game
The Rocket League Championship Series (RLCS) is an annual Rocket League esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer. It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championshi
Rocket League Sideswipe is a free-to-play mobile vehicular soccer video game published by Psyonix. It serves as a spin-off of Rocket League, but with 2D computer graphics. An alpha version of the game was released in Oceania in March 2021 before the game was given a worldwide release in late November of the same year. It offers fast-paced gameplay similar to
The music of Rocket League, a vehicular football video game developed and published by Psyonix, is a compilation of electronic dance music (EDM) produced and curated by Psyonix audio director Mike Ault. It currently features music from 45 different artists, and has spawned a discography of four albums and four extended plays. The original soundtrack was prod
This market settles from the official outcome published at https://www.twitch.tv/rocketleague. A proposer submits the final result to the UMA optimistic oracle on Polygon; the two-hour dispute window closes and payouts clear in USDC.
The mechanics for trading "Rocket League: Spacestation Gaming vs R8 Esports (BO5) - RLCS World Championship Group D" are the same as any other PolyGram event contract. Each YES share resolves to $1 if the event happens, or $0 if it doesn't. The current price between 0¢ and 100¢ is the market's probability estimate, set live by the order book.
$13 in lifetime turnover and $2K of resting liquidity puts this market in the below the median by volume for esports contracts on PolyGram. Order-book depth is thin — large orders may need to be split across the book or executed as limit orders.
Last 24 hours alone saw $13 in turnover, well above the lifetime daily-average for this market — a clear sign of news catalysing trader activity right now.
The market has been open for under a month — fresh enough that information asymmetry remains a real factor.
Higher-volume markets tend to have tighter spreads and faster price discovery — meaning the displayed YES/NO percentages are more likely to reflect the true crowd-implied probability rather than a single trader's directional view.
Resolution is sourced from https://www.twitch.tv/rocketleague. Settlement is executed by the UMA optimistic oracle on Polygon, with a 2-hour dispute window before payouts clear.
This prediction market is scheduled to close on 20 May 2026. After the resolving event occurs, settlement typically clears within 24 hours once the UMA optimistic oracle confirms the outcome. All payouts are in USDC on the Polygon network.
To trade on this prediction market, create a free PolyGram account at polygram.ink, deposit USDC via Polygon, and place a YES or NO order on the outcome you believe in. You can learn more on our how-it-works page. Your maximum loss is limited to your stake — there is no leverage or margin.
When the outcome is determined, winning YES shares pay out $1.00 each in USDC, while losing shares pay $0. Settlement is handled by the UMA optimistic oracle on Polygon — a proposer submits the result, a two-hour dispute window opens, and if uncontested, payouts are distributed automatically. You can withdraw your winnings to any Polygon wallet.
Prediction-market positions can lose 100% of staked capital. Outcomes are uncertain by definition — historical accuracy of crowd-implied probabilities is high in aggregate but not for any single market. PolyGram does not provide investment advice. Trade only with capital you can afford to lose.
Regulatory status varies by jurisdiction. Germany, the United States, and most EU countries treat Polymarket-style event contracts under one of three frameworks: financial derivative, gambling product, or unregulated novel asset. Consult local counsel before trading.
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